AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Oman - Q1 2024
In Q1 2024, the top 5 hybridcasual games on the Android platform in Oman showed varied performance in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 hybridcasual games on the Android platform in Oman displayed diverse performance trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance:
Stick Party 234 MiniGames from PlayMax Game Studio saw fluctuations in its weekly revenue, peaking at approximately $13 in the final week of January and again reaching around $11 in mid-March. Weekly downloads experienced a downward trajectory, starting at 4.5K in early January and gradually declining to around 2.9K by the end of March. The weekly active users also decreased from about 43.4K at the beginning of January to approximately 39.3K by the end of the quarter.
My Perfect Hotel, published by SayGames Ltd, had a notable increase in weekly revenue, peaking at $25 in the fourth week of January and maintaining steady figures around $14 by the end of March. Weekly downloads started strong with 4.9K in early January but diminished to around 2.3K by the end of the quarter. The active users followed a similar trend, dropping from 11.5K to about 7.3K over the same period.
Race Master 3D - Car Racing, also from SayGames Ltd, showed a peak in weekly revenue at $34 in mid-January, followed by a consistent performance around $20 by mid-March. Downloads fluctuated, starting at 5.4K in the first week of January and closing at around 3.1K by the end of March. The active user base remained relatively stable, fluctuating between 22K and 28K throughout the quarter.
Pizza Ready! by Supercent, Inc., exhibited a steady increase in weekly revenue, peaking at $23 in mid-February and holding at around $13 by the end of March. Downloads showed a significant rise mid-quarter, reaching 4.8K in mid-February, and settled at 4.3K by the last week of March. The weekly active users saw a remarkable increase from around 5.7K in early January to approximately 9.6K by the end of March.
Hill Climb Racing from Fingersoft experienced several peaks in weekly revenue, notably $28 in mid-March. Downloads surged to 6.9K in the third week of February before stabilizing around 1.9K by the end of March. The active user count mirrored this trend, jumping to 56.6K in mid-February and then dropping to around 39.4K by the end of March.
This data, sourced from Sensor Tower, provides a comprehensive view of the performance trends for these popular hybridcasual games in Oman. For more detailed insights, visit Sensor Tower.